ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. Join our community and get previews of our development. Expanded character menu and basic menus with more options. HD audio dialogues, music and option for subtitles. New & more movie "accurate" skyboxes and map textures. New animations and duel stances for most of main SW characters. New & accurate lightsaber blades (the "movie-like" SFX Sabers have been added). Mod is using OpenJK as its primary game engine. List of some KEY improvements, over the original mod: Though this may have been intentional.Īll in all I really enjoyed the little obstacle course and the secret area.Movie Duels is a remastered edition of the original, 2009 “Movie Duels 2” mod for Jedi Knight: Jedi Academy, with updated maps, models, sounds and various other improvements, to bring the mod into the modern age. I got the whole force sense deal immediately but I had to guess at which symbol was supposed to be used or force pushed since the correct one didn't match the symbol by the door. After waiting long enough to determine that wasn't going to happen I fumbled with the rooms until I got into the first puzzle.Ĭall me dumb but the first puzzle had me stumped for a bit. After Kyle said "Let's get started." I kind of just stood there staring at them for a moment expecting them to do something or otherwise direct me to the door I was supposed to go to. I'll admit to suffering a few stutters at the beginning of the game. Very creative use of dialogue sound files that could already be found in the game. Always felt that the training sequences in both Jedi Outcast and Academy were too abbreviated. Very nice design and feels like you're onto something as far as gameplay goes. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Open the shortcut's "properties" and then move to the "shortcut" tab. They overcame this by creating a shortcut to their jasp.exe. Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still).Ī Windows 8 tester did seem to be having a problem loading the mod with the. Please, please don't tell me you've encountered any bugs. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. The trial is the same one that was originally released here on JKHub with minor edits. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. Two take place in the Jedi Academy and one at one of the many training grounds. This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. These instructions should apply to a disc and Steam installation (as I've used both!) Once installed, you may use the included "newbeginning.bat" file to load the mod for you. Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. As always if you encounter any issues, do let me know! Thank you for your feedback! Please view the change log for a list of updates.
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